Our 3D-Asset creation workflow

2015-10-13  /  Skan  /  743  /  0 Comments

I figured out that one development aspect that was not covered here is the workflow of 3D asset creations so that's what I'm gonna talk about today.

A lot of indie teams are opting for buying or "borrowing" 3D assets instead of creating them, and I get it: creating complete 3D objects is time consuming. Well, we are not doing that. Instead, we chose to create our own 3D assets because that way we have more control on ... .

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Welcome to our Development Blog (and to our website)

2015-09-25  /  Raul  /  660  /  0 Comments

We figured out that our team needs a development blog, and more importantly, a proper site, so here it is. After almost one month of work from our designer Skan, the site is ready and fully functional. 

On the blog you will see (weekly) posts about the progress of our current projects, upcoming projects, news on MadGoat studio, and much more. Also, make sure to check the ... .

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